/, Market Brief/How Education Companies Can Win in the K-12 Virtual, Augmented, and Mixed Reality Game

How Education Companies Can Win in the K-12 Virtual, Augmented, and Mixed Reality Game

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Breakthroughs in technology, and falling prices, are expected to fuel a booming market for virtual, augmented, and mixed reality tools in K-12 districts over the next few years. But are education companies ready to respond? In this webinar, our guests will lay out the hard questions education companies need to consider—in product design, lesson-planning, implementation, pricing, and marketing— when they’re designing VR/AR/mixed reality tools for the burgeoning market, and trying to make them work in classrooms. What separates a smart, innovative investment from a project that drains time and money, without a payoff?

Speakers:

Jaime Donally
Jaime Donally

Author of Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms and Former Math Teacher

Mike Harper
Mike Harper

Executive Vice President and Chief Marketing Officer, zSpace

Moderator:

Sean Cavanagh
Sean Cavanagh

Senior Editor, EdWeek Market Brief

SKU: virtual-reality Categories: ,

Webinar Description

The market for virtual, augmented, and mixed reality tools in schools is expected to soar over the next few years. In this webinar, we’ll lay out the hard questions that education companies need to consider—in product design, lesson-planning, implementation, pricing, and marketing—when they’re designing tools for the K-12 market.

FREE for Market Brief Enterprise Members (Enter Your MB Coupon Code at Checkout)

Enterprise members, get your promo code here.

Click here to become an EdWeek Market Brief enterprise member.


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Additional Information

Duration

1 Hour

Speakers

Jaime Donally

Moderator

Sean Cavanagh

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